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Worms reloaded worms 2 armageddon
Worms reloaded worms 2 armageddon











worms reloaded worms 2 armageddon worms reloaded worms 2 armageddon

The single-player element has received a welcome dose of structure. There's still a lack of precision when it comes to jumps, back flips (a tap and double tap of your worm respectively), and special forms of transit like the ninja rope, but the truth is they’re all reasonable workarounds for a game that was designed with physical controls in mind. In short, it carries the same tap control system for movement and drag gesture for aiming shots. The controls are virtually identical to the original, which is understandable given the work that went into tweaking that game post-release. The game looks better for a start, with greater detail in the levels (although high-resolution graphics aren't supported for iPhone 4 and fourth-generation iPod touch) and a generally richer palette. It does, however, refine most of the major areas. It’s the same brand of turn-based action that has you leading a team of worms against another, making use of rockets, holy hand grenades, and explosive sheep (to name a few). We should make it clear from the off that Worms 2: Armageddon offers little that's mechanically new over its predecessor. Worms 2: Armageddon is a convincing counterattack on rival games that perhaps thought they had the long-running series beat. While Worms was a decent affair, it lacked a degree of polish and a couple of major features. Surprisingly, there’s only been the one outing for the franchise on iPhone and iPod touch thus far, and it took its time to arrive. It’ll take more than a few angry birds to dislodge this franchise from gamers’ hearts.

worms reloaded worms 2 armageddon

Like a stubborn worm hunkered down in its underground lair, the Worms series has proved remarkably resilient to the attacks of new gaming trends.













Worms reloaded worms 2 armageddon